Astro Vehicle Charts

This page provides the statistical charts necessary for making new vehicles, and also includes blueprints for vehicles that have already been built.

Vehicle Stat Charts

Use these charts to help you build a vehicle. Not sure what to do? Use the guide below. Looking for a pre-built vehicle? Jump to the blueprints section.

HP Chart
Direct Correlation to Unit Chart (x=20)
HP (Hit Points) is the armor of the vehicle; essentially the number of damage points the vehicle will withstand before being destroyed.
USIRating

123456789
12040601002003004006001000
2408012020040060080012002000
360120180300600900120018003000
410020030050010001500200030005000
52004006001000200030004000600010000
6400800120020004000600080001200020000

WP Chart
Horizontally Inverted Unit Chart (x=25), Cropped
WP (Weight Points) is the heaviness of the vehicle. This stat is used with the "Carry" stat. 1 WP fills 1 Carry.
USIRating

1234567
1500375250125755025
2100075050025015010050
31500112575037522515075
4250018751250625375250125
55000375025001250750500250
61000075005000250015001000500

AGL Chart
Vertically Inverted Unit Chart (x=1)
AGL (Agility) is the maneuverability of the vehicle, especially when in battle. These numbers are used to make relative comparisons.
USIRating

123456789
12040601002003004006001000
210203050100150200300500
351015255075100150250
43691530456090150
52461020304060100
612351015203050

SPD Chart
Vertically Inverted Unit Chart (x=1, x=10), Cropped
SPD (Speed) is the average travel speed of the vehicle when moving from one place to another.
The first three rows are for ground units, while the next three are for aircraft. Empty cells mean that a vehicle cannot have that USI-rating configuration; choose a higher rating. Values in the chart are given in km/h.
USIRating

1234567
1-2 Land20 4060100200300400
3-4 Land10203050100150200
5-6 Land51015255075100
1-2 Air2004006001000200030004000
3-4 Air
200300500100015002000
5-6 Air


2505007501000

DP Chart [optional] +4 Rating Points
Direct Correlation to Unit Chart (x=5)
DM (Damage Points) is the maximum amount of damage points the vehicle can effect in a single turn.
The actual amount of damage dealt in a move will usually be a little bit less than this maximum.
USIRating

123456789
151015255075100150250
210203050100150200300500
315304575150225300450750
42550751252503755007501250
550100150250500750100015002500
610020030050010001500200030005000

HVC Chart [optional] +3 Rating Points
Direct Correlation to Unit Chart (x=10)
HVC (Harvest Capacity) is the amount of money a vehicle produces after harvesting crystals for a day's time. This stat is necessary for making a drilling unit.
Values in the chart are given in RPG Credits ($).
USIRating

123456789
110203050100150200300500
22040601002003004006001000
33060901503004506009001500
450100150250500750100015002500
510020030050010001500200030005000
62004006001000200030004000600010000

CR Chart [optional] +3 Rating Points
Direct Correlation to Unit Chart (x=10)
CR (Carry) is the carrying capacity of the vehicle; the number of WP that the vehicle can carry.
USIRating

123456789
110203050100150200300500
22040601002003004006001000
33060901503004506009001500
450100150250500750100015002500
510020030050010001500200030005000
62004006001000200030004000600010000

SC Chart [optional] +3 Rating Points
No Correlation to Unit Chart, Cropped
SC (Stealth Class) determines how a vehicle can be detected. A vehicle with an SC = x can see all vehicles with an SC < x.
USIRating

456789
All123456

Unit Chart [reference]
The charts above typically follow the trends of this chart. A chart's relationship to this unit chart is noted underneath the chart's name, along with the algebraic x-value used.
This chart is for reference only.
USIRating

123456789
1x2x3x5x10x15x20x30x50x
22x4x6x10x20x30x40x60x100x
33x6x9x15x30x45x60x90x150x
45x10x15x25x50x75x100x150x250x
510x20x30x50x100x150x200x300x500x
620x40x60x100x200x300x400x600x1000x


Vehicle Production Guide

The tables above will help you build the stats for a vehicle. Use the steps given below to help you put vehicles together until you memorize the process:

1) Decide whether your vehicle will be land-based or air-based.

2) Pick a USI (Unit Size Increment) value for your vehicle. This value should be derived from how big you think the vehicle will be.

Use this size comparison chart to get an idea of what USI you should assign to the vehicle:


USI
Size Comparison
1Crystal Hawk
2Trike
3Claw-Tank
4Armored Drilling Unit
5Two Shuttle-Lengths
6Four Shuttle-Lengths


3) A vehicle's stats are derived from its USI first, and then the vehicle's rating in that specific stat. Please note, a rating is not the actual stat! The rating simply gives you the stat.

For any vehicle, regardless of the USI, you are given 16 rating points to distribute among the stats HP (Hit Points), WP (Weight Points), AGL (Agility), and SPD (Speed).

There are optional stats, including DP (Damage Points), HVC (Harvest Capacity), CR (Carry), and SR (Stealth Rating). Each optional stat adds 3 rating points to your distributive total (except for DPM, which adds 4 rating points; DPM is optional simply to allow for the creation of unarmed vehicles), but there is an added cost for each additional stat.

The rating of any given stat must be in the range of 1 to 9. Some tables are cropped, meaning there are less than 9 rating options for that particular stat.

Use the USI value decided upon in the first step to find the right row in each table, then use the rating points to find the correct value for the stat.

4) Now that you have decided upon the stats for your vehicle, work out the price using the table below, the vehicle's USI, the vehicle's type, and the number of stats which you have used (dependent on research level).

USI
Number of Stats Used

45678
1 Land
1 Air
$500
$1000
$750
$1500
$1500
$3000
$3000
$6000
$6000
$12000
2 Land
2 Air
$1000
$2000
$1500
$3000
$3000
$6000
$6000
$12000
$12000
$24000
3 Land
3 Air
$1500
$3000
$2250
$4500
$4500
$9000
$9000
$18000
$18000
$36000
4 Land
4 Air
$2500
$5000
$3750
$7500
$7500
$15000
$15000
$30000
$30000
$60000
5 Land
5 Air
$5000
$10000
$7500
$15000
$15000
$30000
$30000
$60000
$60000
$120000
6 Land
6 Air
$10000
$20000
$15000
$30000
$30000
$60000
$60000
$120000
$120000
$240000






The cost of the vehicle must be paid before the production of the vehicle begins.

5) Begin production.

Use this chart to figure out the amount of real-world time that the production of the vehicle will take (dependent on research level).


USI
Production Time
16 hrs. (1/4 day)
212 hrs. (1/2 day)
324 hrs. (1 day)
448 hrs. (2 days)
596 hrs. (4 days)
6168 hrs. (7 days)


Once the vehicle has been paid for, production can begin immediately. Make an entry in the Vehicle Production table, and when the Production time is completed, the vehicle can be logged on the Astro Hangar page and either stored there or moved via the Army Movements table on Mars Battlegrounds.

You are allowed to increase the quantity of vehicles produced in a single round, however, if you change the quantity, you must also change the cost (multiply individual cost by quantity) and the production time (multiply production time by quantity).

6) Optional: You may wish to add your vehicle's blueprints to the bottom of this page, so that you can easily re-produce it.



Vehicle Blueprints

Use the following production blueprints to re-produce vehicles.