Technology Center


Animated Tech CentreThe Technology Center is the main building in the Astro research district. It is here where research is conducted in order to improve Astro technology. There are many scientists, technicians, and engineers moving about the complex.

Status: In good working order
Stationed Units: None (no protection necessary within the base)



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Astro Research Status
Total RP: 0
RP Per Week: 0
Lead Researcher: null

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Set 1 - Sol System
0 / 400 Techs


Fabrication
High Efficiency
Decreases cost of vehicle production

Batch Assembly
Decreases cost of weapon production
Capacity
Increases maximum number of vehicle production lines
Flexibility
Increases maximum number of weapon production lines
Optimization
Decreases length of time required to produce vehicles
Interchangeability
Decreases length of time required to produce weapons
Vehicle Customization
Increases the number of Rating Points available for vehicles
Specialization
Decreases cost of custom equipment production
Level 1 - 50 RP
Cost per vehicle is reduced to 95% of base
Level 1 - 50 RP
Cost per weapon remains at 100% of base
Level 1 - 50 RP
Maximum number of vehicle production lines is 11
Level 1 - 50 RP
Maximum number of weapon production lines is 11
Level 1 - 50 RP
Production time per vehicle is reduced to 95% of base
Level 1 - 50 RP
Production time per weapon is reduced to 55 minutes
Level 1 - 50 RP
All optional vehicle stats add 4 rating points to total
Level 1 - 50 RP
Cost per item is reduced to 95% of base
Level 2 - 100 RP
Cost per vehicle is reduced to 90% of base
Level 2 - 100 RP
Cost per weapon is reduced to 90% of base
Level 2 - 100 RP
Maximum number of vehicle production lines is 12
Level 2 - 100 RP
Maximum number of weapon production lines is 12
Level 2 - 100 RP
Production time per vehicle is reduced to 90% of base
Level 2 - 100 RP
Production time per weapon is reduced to 50 minutes
Level 2 - 100 RP
Base vehicle rating point total is 18
Level 2 - 100 RP
Cost per item is reduced to 90% of base
Level 3 - 200 RP
Cost per vehicle is reduced to 85% of base
Level 3 - 200 RP
Cost per weapon is reduced to 80% of base
Level 3 - 200 RP
Maximum number of vehicle production lines is 13
Level 3 - 200 RP
Maximum number of weapon production lines is 13
Level 3 - 200 RP
Production time per vehicle is reduced to 85% of base
Level 3 - 200 RP
Production time per weapon is reduced to 45 minutes
Level 3 - 200 RP
Base vehicle rating point total is 20
Level 3 - 200 RP
Cost per item is reduced to 85% of base
Level 4 - 400 RP
Cost per vehicle is reduced to 80% of base
Level 4 - 400 RP
Cost per weapon is reduced to 70% of base
Level 4 - 400 RP
Maximum number of vehicle production lines is 14
Level 4 - 400 RP
Maximum number of weapon production lines is 14
Level 4 - 400 RP
Production time per vehicle is reduced to 80% of base
Level 4 - 400 RP
Production time per weapon is reduced to 40 minutes
Level 4 - 400 RP
Base vehicle rating point total is 22
Level 4 - 400 RP
Cost per item is reduced to 80% of base
Level 5 - 800 RP
Cost per vehicle is reduced to 70% of base
Level 5 - 800 RP
Cost per weapon is reduced to 60% of base
Level 5 - 800 RP
Maximum number of vehicle production lines is 15
Level 5 - 800 RP
Maximum number of weapon production lines is 15
Level 5 - 800 RP
Production time per vehicle is reduced to 70% of base
Level 5 - 800 RP
Production time per weapon is reduced to 35 minutes
Level 5 - 800 RP
Base vehicle rating point total is 24
Level 5 - 800 RP
Cost per item is reduced to 70% of base
Level 6 - 1600 RP
Cost per vehicle is reduced to 60% of base
Level 6 - 1600 RP
Cost per weapon is reduced to 50% of base
Level 6 - 1600 RP
Maximum number of vehicle production lines is 17
Level 6 - 1600 RP
Maximum number of weapon production lines is 17
Level 6 - 1600 RP
Production time per vehicle is reduced to 60% of base
Level 6 - 1600 RP
Production time per weapon is reduced to 30 minutes
Level 6 - 1600 RP
Base vehicle rating point total is 26
Level 6 - 1600 RP
Cost per item is reduced to 60% of base
Level 7 - 3200 RP
Cost per vehicle is reduced to 50% of base
Level 7 - 3200 RP
Cost per weapon is reduced to 40% of base
Level 7 - 3200 RP
Maximum number of vehicle production lines is 19
Level 7 - 3200 RP
Maximum number of weapon production lines is 19
Level 7 - 3200 RP
Production time per vehicle is reduced to 50% of base
Level 7 - 3200 RP
Production time per weapon is reduced to 25 minutes
Level 7 - 3200 RP
Base vehicle rating point total is 28
Level 7 - 3200 RP
Cost per item is reduced to 50% of base
Level 8 - 6400 RP
Cost per vehicle is reduced to 40% of base
Level 8 - 6400 RP
Cost per weapon is reduced to 30% of base
Level 8 - 6400 RP
Maximum number of vehicle production lines is 21
Level 8 - 6400 RP
Maximum number of weapon production lines is 21
Level 8 - 6400 RP
Production time per vehicle is reduced to 40% of base
Level 8 - 6400 RP
Production time per weapon is reduced to 20 minutes
Level 8 - 6400 RP
Base vehicle rating point total is 30
Level 8 - 6400 RP
Cost per item is reduced to 40% of base
Level 9 - 12800 RP
Cost per vehicle is reduced to 30% of base
Level 9 - 12800 RP
Cost per weapon is reduced to 20% of base
Level 9 - 12800 RP
Maximum number of vehicle production lines is 23
Level 9 - 12800 RP
Maximum number of weapon production lines is 23
Level 9 - 12800 RP
Production time per vehicle is reduced to 25% of base
Level 9 - 12800 RP
Production time per weapon is reduced to 15 minutes
Level 9 - 12800 RP
Base vehicle rating point total is 32
Level 9 - 12800 RP
Cost per item is reduced to 30% of base
Level 10 - 25600 RP
Cost per vehicle is reduced to 20% of base
Level 10 - 25600 RP
Cost per weapon is reduced to 10% of base
Level 10 - 25600 RP
Maximum number of vehicle production lines is 25
Level 10 - 25600 RP
Maximum number of weapon production lines is 25
Level 10 - 25600 RP
Production time per vehicle is reduced to 10% of base
Level 10 - 25600 RP
Production time per weapon is reduced to 10 minutes
Level 10 - 25600 RP
Base vehicle rating point total is 34
Level 10 - 25600 RP
Cost per item is reduced to 20% of base
⇈

Infrastructure
Experimentation
Increases research point output per researcher per week
Instruction
Increases speed at which new researchers can be trained
Expansion
Increases maximum number of infantry/NPC training slots
Training
Increases speed at which new infantry units can be trained
Organization
Increases maximum number of soldiers per army
Construction
Reduces cost of constructing new buildings
Harvesting
Increases crystal harvest capacity of new vehicles
Engineering
Unlocks new engineering knowledge and expertise
Level 1 - 50 RP
RP per week per researcher is increased to 8
Level 1 - 50 RP
Training time per researcher is reduced to 42 hours
Level 1 - 50 RP
Maximum number of training slots is 11
Level 1 - 50 RP
Training time per soldier is reduced to 95% of base
Level 1 - 50 RP
Maximum army size is increased to 400 soldiers
Level 1 - 50 RP
Cost per building is reduced to 95% of base
Level 1 - 50 RP
Relation value for Vehicle HVC chart is x = 12
Level 1 - 50 RP
Efficiently harness the power of the sun
Level 2 - 100 RP
RP per week per researcher is increased to 12
Level 2 - 100 RP
Training time per researcher is reduced to 36 hours
Level 2 - 100 RP
Maximum number of training slots is 12
Level 2 - 100 RP
Training time per soldier is reduced to 90% of base
Level 2 - 100 RP
Maximum army size is increased to 600 soldiers
Level 2 - 100 RP
Cost per building is reduced to 90% of base
Level 2 - 100 RP
Relation value for Vehicle HVC chart is x = 14
Level 2 - 100 RP
Make additive manufacturing the norm
Level 3 - 200 RP
RP per week per researcher is increased to 16
Level 3 - 200 RP
Training time per researcher is reduced to 32 hours
Level 3 - 200 RP
Maximum number of training slots is 13
Level 3 - 200 RP
Training time per soldier is reduced to 80% of base
Level 3 - 200 RP
Maximum army size is increased to 800 soldiers
Level 3 - 200 RP
Cost per building is reduced to 85% of base
Level 3 - 200 RP
Relation value for Vehicle HVC chart is x = 16
Level 3 - 200 RP
Create three-dimensional nanotechnology
Level 4 - 400 RP
RP per week per researcher is increased to 20
Level 4 - 400 RP
Training time per researcher is reduced to 28 hours
Level 4 - 400 RP
Maximum number of training slots is 14
Level 4 - 400 RP
Training time per soldier is reduced to 70% of base
Level 4 - 400 RP
Maximum army size is increased to 1000 soldiers
Level 4 - 400 RP
Cost per building is reduced to 80% of base
Level 4 - 400 RP
Relation value for Vehicle HVC chart is x = 18
Level 4 - 400 RP
Use photonics to revolutionize communication
Level 5 - 800 RP
RP per week per researcher is increased to 25
Level 5 - 800 RP
Training time per researcher is reduced to 24 hours
Level 5 - 800 RP
Maximum number of training slots is 15
Level 5 - 800 RP
Training time per soldier is reduced to 60% of base
Level 5 - 800 RP
Maximum army size is increased to 1500 soldiers
Level 5 - 800 RP
Cost per building is reduced to 70% of base
Level 5 - 800 RP
Relation value for Vehicle HVC chart is x = 20
Level 5 - 800 RP
Develop powerful artificial intelligence
Level 6 - 1600 RP
RP per week per researcher is increased to 35
Level 6 - 1600 RP
Training time per researcher is reduced to 20 hours
Level 6 - 1600 RP
Maximum number of training slots is 17
Level 6 - 1600 RP
Training time per soldier is reduced to 50% of base
Level 6 - 1600 RP
Maximum army size is increased to 2000 soldiers
Level 6 - 1600 RP
Cost per building is reduced to 60% of base
Level 6 - 1600 RP
Relation value for Vehicle HVC chart is x = 25
Level 6 - 1600 RP
Understand the function of the human brain
Level 7 - 3200 RP
RP per week per researcher is increased to 40
Level 7 - 3200 RP
Training time per researcher is reduced to 16 hours
Level 7 - 3200 RP
Maximum number of training slots is 19
Level 7 - 3200 RP
Training time per soldier is reduced to 40% of base
Level 7 - 3200 RP
Maximum army size is increased to 2500 soldiers
Level 7- 3200 RP
Cost per building is reduced to 50% of base
Level 7 - 3200 RP
Relation value for Vehicle HVC chart is x = 30
Level 7 - 3200 RP
Use atomic fusion as a source of vast energy
Level 8 - 6400 RP
RP per week per researcher is increased to 50
Level 8 - 6400 RP
Training time per researcher is reduced to 12 hours
Level 8 - 6400 RP
Maximum number of training slots is 21
Level 8 - 6400 RP
Training time per soldier is reduced to 30% of base
Level 8 - 6400 RP
Maximum army size is increased to 3000 soldiers
Level 8 - 6400 RP
Cost per building is reduced to 40% of base
Level 8 - 6400 RP
Relation value for Vehicle HVC chart is x = 35
Level 8 - 6400 RP
Harness resources at a planetary scale
Level 9 - 12800 RP
RP per week per researcher is increased to 65
Level 9 - 12800 RP
Training time per researcher is reduced to 8 hours
Level 9 - 12800 RP
Maximum number of training slots is 23
Level 9 - 12800 RP
Training time per soldier is reduced to 20% of base
Level 9 - 12800 RP
Maximum army size is increased to 4000 soldiers
Level 9 - 12800 RP
Cost per building is reduced to 30% of base
Level 9 - 12800 RP
Relation value for Vehicle HVC chart is x = 40
Level 9 - 12800 RP
Manipulate materials at an atomic level
Level 10 - 25600 RP
RP per week per researcher is increased to 80
Level 10 - 25600 RP
Training time per researcher is reduced to 4 hours
Level 10 - 25600 RP
Maximum number of training slots is 25
Level 10 - 25600 RP
Training time per soldier is reduced to 10% of base
Level 10 - 25600 RP
Maximum army size is increased to 5000 soldiers
Level 10 - 25600 RP
Cost per building is reduced to 20% of base
Level 10 - 25600 RP
Relation value for Vehicle HVC chart is x = 50
Level 10 - 25600 RP
Bend the fundamental forces of nature to your will
⇈

Combat
Endurance
Increases base health of all NPCs and faction players
Healing
Increases health regen speed of all NPCs and faction players
Stamina
Increases base health of new infantry soldiers
Marksmanship
Increases damage per move of new infantry soldiers
Agility
Increases agility of new infantry soldiers
Strength
Increases carry ability of new infantry soldiers
Swiftness
Increases travel speed of new infantry soldiers
Prestige
Improves stats of Crack and Elite level soldiers
Level 1 - 50 RP
Base health of all NPCs & faction players is 30 HP

Level 1 - 50 RP
Health regen of all NPCs & faction players is 10 HP per day
Level 1 - 50 RP
HP per soldier is increased to 120% of base
Level 1 - 50 RP
DPM per soldier is increased to 150% of base
Level 1 - 50 RP
Agility of each soldier is increased to 150% of base
Level 1 - 50 RP
Carry of each soldier is increased to 110% of base
Level 1 - 50 RP
Speed of each soldier is increased to 120% of base
Level 1 - 50 RP
All stats of Crack and Elite soldiers are increased by 10%
Level 2 - 100 RP
Base health of all NPCs & faction players is 35 HP
Level 2 - 100 RP
Health regen of all NPCs & faction players is 15 HP per day
Level 2 - 100 RP
HP per soldier is increased to 140% of base
Level 2 - 100 RP
DPM per soldier is increased to 200% of base
Level 2 - 100 RP
Agility of each soldier is increased to 200% of base
Level 2 - 100 RP
Carry of each soldier is increased to 120% of base
Level 2 - 100 RP
Speed of each soldier is increased to 140% of base
Level 2 - 100 RP
All stats of Crack and Elite soldiers are increased by 20%
Level 3 - 200 RP
Base health of all NPCs & faction players is 40 HP
Level 3 - 200 RP
Health regen of all NPCs & faction players is 20 HP per day
Level 3 - 200 RP
HP per soldier is increased to 160% of base
Level 3 - 200 RP
DPM per soldier is increased to 250% of base
Level 3 - 200 RP
Agility of each soldier is increased to 250% of base
Level 3 - 200 RP
Carry of each soldier is increased to 130% of base
Level 3 - 200 RP
Speed of each soldier is increased to 160% of base
Level 3 - 200 RP
All stats of Crack and Elite soldiers are increased by 30%
Level 4 - 400 RP
Base health of all NPCs & faction players is 45 HP
Level 4 - 400 RP
Health regen of all NPCs & faction players is 25 HP per day
Level 4 - 400 RP
HP per soldier is increased to 180% of base
Level 4 - 400 RP
DPM per soldier is increased to 300% of base
Level 4 - 400 RP
Agility of each soldier is increased to 300% of base
Level 4 - 400 RP
Carry of each soldier is increased to 140% of base
Level 4 - 400 RP
Speed of each soldier is increased to 180% of base
Level 4 - 400 RP
All stats of Crack and Elite soldiers are increased by 40%
Level 5 - 800 RP
Base health of all NPCs & faction players is 50 HP
Level 5 - 800 RP
Health regen of all NPCs & faction players is 30 HP per day
Level 5 - 800 RP
HP per soldier is increased to 200% of base
Level 5 - 800 RP
DPM per soldier is increased to 350% of base
Level 5 - 800 RP
Agility of each soldier is increased to 350% of base
Level 5 - 800 RP
Carry of each soldier is increased to 150% of base
Level 5 - 800 RP
Speed of each soldier is increased to 200% of base
Level 5 - 800 RP
All stats of Crack and Elite soldiers are increased by 50%
Level 6 - 1600 RP
Base health of all NPCs & faction players is 60 HP
Level 6 - 1600 RP
Health regen of all NPCs & faction players is 35 HP per day
Level 6 - 1600 RP
HP per soldier is increased to 220% of base
Level 6 - 1600 RP
DPM per soldier is increased to 400% of base
Level 6 - 1600 RP
Agility of each soldier is increased to 400% of base
Level 6 - 1600 RP
Carry of each soldier is increased to 160% of base
Level 6 - 1600 RP
Speed of each soldier is increased to 220% of base
Level 6 - 1600 RP
All stats of Crack and Elite soldiers are increased by 60%
Level 7 - 3200 RP
Base health of all NPCs & faction players is 70 HP
Level 7 - 3200 RP
Health regen of all NPCs & faction players is 40 HP per day
Level 7 - 3200 RP
HP per soldier is increased to 250% of base
Level 7 - 3200 RP
DPM per soldier is increased to 500% of base
Level 7 - 3200 RP
Agility of each soldier is increased to 500% of base
Level 7 - 3200 RP
Carry of each soldier is increased to 170% of base
Level 7 - 3200 RP
Speed of each soldier is increased to 250% of base
Level 7 - 3200 RP
All stats of Crack and Elite soldiers are increased by 70%
Level 8 - 6400 RP
Base health of all NPCs & faction players is 80 HP
Level 8 - 6400 RP
Health regen of all NPCs & faction players is 50 HP per day
Level 8- 6400 RP
HP per soldier is increased to 300% of base
Level 8 - 6400 RP
DPM per soldier is increased to 600% of base
Level 8 - 6400 RP
Agility of each soldier is increased to 600% of base
Level 8 - 6400 RP
Carry of each soldier is increased to 180% of base
Level 8 - 6400 RP
Speed of each soldier is increased to 300% of base
Level 8 - 6400 RP
All stats of Crack and Elite soldiers are increased by 80%
Level 9 - 12800 RP
Base health of all NPCs & faction players is 90 HP
Level 9 - 12800 RP
Health regen of all NPCs & faction players is 65 HP per day
Level 9 - 12800 RP
HP per soldier is increased to 350% of base
Level 9 - 12800 RP
DPM per soldier is increased to 700% of base
Level 9 - 12800 RP
Agility of each soldier is increased to 700% of base
Level 9 - 12800 RP
Carry of each soldier is increased to 190% of base
Level 9 - 12800 RP
Speed of each soldier is increased to 350% of base
Level 9 - 12800 RP
All stats of Crack and Elite soldiers are increased by 90%
Level 10 - 25600 RP
Base health of all NPCs & faction players is 100 HP
Level 10 - 25600 RP
Health regen of all NPCs & faction players is 80 HP per day
Level 10 - 25600 RP
HP per soldier is increased to 400% of base
Level 10 - 25600 RP
DPM per soldier is increased to 800% of base