Astro Base

baseWelcome to the Astro Base!

This is the main Astro base. A large wall protects it from ground assault, and surround the many buildings that make up the base. Guards are pacing atop the walls, keeping an eye on the horizon for anything out of the ordinary, but the general sentiment in the base is one of excitement, rather than fear.

Status: The base is in good repair and is running efficiently
Stationed Units (at Base Defenses): None


Leadership Roles
Below is a table containing various roles in the Astro government and leadership positions. Consult the GM if you have any questions about how leadership is set up. Open negotiation with the GM is reserved for the highest tier of officers, and simply means that members in these roles hold sway with the GM, and he must inform them of major decisions. Delegates to the GM are similarly informed, but may not necessarily be consulted during major decisions.
Leadership Role
RequirementsPositions TakenPlayer(s)
Mission Commander
The leader of the Astros and Chief Diplomat. May openly negotiate with GM.
Highest Rank
(position filled at game start)
0/1
none
Mission Deputy
Second-in-command. May openly negotiate with GM.
Highest Rank
(appointed by Mission Commander)
0/1none
General
Leader of the Astro Army. A delegate to the GM.
High Rank, Experience in Specified Field
(appointed by Mission Commander or Deputy)
0/1none
Admiral
Leader of the Astro Overland and Air Forces. A delegate to the GM.
High Rank, Experience in Specified Field
(appointed by Mission Commander or Deputy)
0/1none
Lead Researcher
Leader of the Astro Research Division. A delegate to the GM.
High Rank, Experience in Specified Field
(appointed by Mission Commander or Deputy)
0/1none
Colonel
Officer over Majors.
Prestige or High Rank0/4none
Major
Officer over Lieutenants.
Prestige or High Rank 0/8 none
Lieutenant
Officer over enlisted men.
Prestige or High Rank0/16none
For clarification on these roles or to find out about filling one of them, talk to your commanding officer or post a question to the GM.


Base Buildings and Locations

Administration [Astro Administration]
Here you can find the Astro expense ledger, as well as information on diplomacy and the mission commander's office.

Barracks [Astro Barracks]
The barracks are where army stats are managed, as well as Astro player's RPG accounts.

Training Camp [Training Camp]
Armies and NPCs can be trained here. A personal skills tree for NPCs and RPG players is also available.

Armory [Astro Armory]
Unused weapons are stored at the armory.

Hangar [Astro Hangar]
Unused vehicles are stored in the hangar.

Technology Center [Technology Center]
This is the research center for the Astros. Research done here improves technology and unlocks bonuses. Researchers are trained here.

Factory [Astro Factory]
All Astro vehicles, weapons, and equipment are produced in the factory. Sub-pages have guides and stat charts to aide in the production process.

Mines [Astro Mines]
Crystals can be mined here to gain RPG credits for the Astro faction.



Astro Flag 2013