Alien Armory

This is the main armory for alien vehicles and weapons. It is found within the bounds of the Alien Base, and is made up of several large buildings and hangars. You can buy or borrow any of these items, provided you are qualified.

Location: Alien Base
Defenses: None
Status: All systems up and running
News: None
Stationed Units: None
Travel to: Alien Base | Alien Bunker | Alien Sickbay | Research Facility | Breeding Pit

Armory
A large building near the Breeding Pit that houses weapons, ammunition, and vehicles.

-|Weapons|-
The cost of the weapons is added to the Aliens total funds when buying from stock, otherwise weapons are produced specifically for the given cost. Producing a weapon will take some time (Normally a day) but it can be grabbed directly from stock. Note that produced weapons can be customized and thus for example take more or different attachments than standards. These specially made weapons cost a bit more though.

Basic
Sidearm L0
Sidearm
It's a puny little laserstaff! Acts as what humans call a "pistol"
Damage: 1
Rounds per minute: 30
Automatic: No
Magazine: 7 shots
Overheat: No
Cost: 10 ©
Comes with 5 magazines
Ammo: 1 © per magazine
Stock: 250
Produce: 15 ©

Laserstaff L1
Laserstaff
A simple Laserstaff for killing hostiles.
Damage: 10
Rounds per minute: 30
Automatic: No
Magazine: 1000 shots
Overheat: Yes
Cost: 25+1 ©
Comes with battery (The one crystal's energy) Can use raw crystals as a magazine.
Ammo: 1 © per battery
Stock: 199
Produce: 30 ©

Laserstaff L2 [LOCKED]
Laserstaff [Requires Laser II]
A slightly improved Laserstaff for killing hostiles.
Damage: 15
Rounds per minute: 25
Automatic: No
Magazine: 1000 shots
Overheat: Yes
Cost: 30+1 ©
Comes with battery (The one crystal's energy) Can use raw crystals as a magazine.
Ammo: 1 © per battery
Stock: 99
Produce: 35 ©
''
Laserstaff L2b [LOCKED]
Laserstaff [Requires Drone Soldiers and Laser II]
A version that replaces an arm. Used in ETX Drone Soldiers, probably not something you want though. Slightly overclocked.
Damage: 17
Rounds per minute: 23
Automatic: No
Magazine: ∞
Overheat: Yes
Cost: 30 ©
It uses power from the guy it's built into.
Stock: 0
Produce: 35 ©
(Note that these become cheaper when mass-produced)

Laserstaff R1
Laserstaff
This one's automatic. The first step into "blaster" type Directed Energy Weapons.
Damage: 5
Rounds per minute: 120
Automatic: Yes
Magazine: 50
Overheat: No
Cost: 50+1 ©, Recharge Unit=10 ©
Comes with 2 magazines (Single crystal's energy) Does not take raw crystals. Needs to adapt to a battery. The batteries can be recharged with a crystal and right equipment.
Ammo: 1 © for 2 batteries
Stock: 100
Produce: 60 ©

Lasercutter C1
Cutting tool, can be used to cut out single crystals
Acts as a chainsaw, ice saw etc.
Damage: 5
Rounds per minute: Continuous beam
Automatic: Kinda
Magazine: 1 minute of fire
Overheat: Yes
Cost: 10 ©, Recharge Unit=10 ©
Comes with 1 battery. Rechargeable with one crystal. Does not accept raw crystals. Same recharger as the R1.
Ammo: 10 © for 1 battery (You are better off recharging them)
Stock: 100
Produce: 12 ©

Minerbeam M1
For mining. Please don't use as a weapon.
Mines 20 crystals per minute. Buy better versions to get it faster.
Damage: 1
Rounds per minute: Fires a long beam for mining
Automatic: No
Magazine: Practically infinite
Overheat: Yes
Cost: 5 ©
Comes fully charged and ready for mining. Connect it to a recharger at base when you're back there.
Stock: 99
Produce: 7 ©

Shockstaff P1
Non-lethal weapon
This one knocks Aliens and Humans unconscious.
Damage: 0, knocks biological target unconscious (In most cases anyway)
Rounds per minute: 60
Automatic: No
Magazine: 100 shocks
Overheat: No
Cost: 25 ©
Comes with 2 batteries
Ammo: 1 © for 2 batteries
Stock: 100
Produce: 30 ©

Basic Grenade G1
It's a grenade OK?
Damage: 500 plus explosion, damage falloff with distance applies
Rounds per minute: Depends on how many you can throw.
Automatic: Can you even do that with your arm? Wow. Won't get into a fight with that guy.
Magazine: ...
Overheat: You get tired from throwing too many.
Cost: 25 ©
Comes in packs of 5
Ammo: 25 © for 5
Stock: 200
Produce: 35 ©

Heavy Weaponry

Kinetic Beamstaff T1
Kinetic Beam
The laser discharges a kinetic charge on contact...it explodes when it hits.
Damage: 100 plus explosion
Rounds per minute: 2
Automatic: No
Magazine: 1 Charge
Overheat: Yes, but I don't see how you can fire fast enough for that.
Cost: 100 ©
Comes with 5 magazines
Ammo: 10 © for 1 magazine
Stock: 40
Produce: 120 ©

Piercing Beamstaff T2
Armor Piercing
This one pierces through armor to damage whatever is inside.
Damage: 500 plus negates armor (to some extent of course)
Rounds per minute: 1
Automatic: No
Magazine: 1 Charge
Overheat: Yes, need to be a cheater though.
Cost: 100 ©
Comes with 5 magazines
Ammo: 10 © for 1 magazine
Stock: 20
Produce: 150 ©

Ministaff R10
Minigun
This one is a bunch off laserstaffs on a rotating base. Yay.
Damage: 10
Rounds per minute: 6000 (The Vulcanminigun's firing rate BTW)
Automatic: Duh, yes!
Magazine: 300 Shots
Overheat: Yes
Cost: 500 ©
Comes with 1 magazine
Ammo: 100 © for 1 magazine
Stock: 10
Produce: 600 ©

EMP Device E1
A device a bit like a remote control that causes an EMP blast. Can be concentrated at something or not.
Damage: 0, discharges electricity (Batteries and such become empty) and ruins computers etc.
Rounds per minute: 1
Automatic: No
Magazine: 5 Charges
Overheat: No, it cools down while charging up
Cost: 100 ©
Comes with 1 battery
Ammo: 10 © for 1, can be charged at charging stations in bases
Stock: 10
Produce: 125 ©

Draconian Staff X1 [LOCKED]
Custom staff developed by DracoSupreme. Very powerful. [Requires Blaster Tech, Laser III]
Damage: 100 plus discharge, causes slight explosive damage in a short range, burns at a small range and has EMP effect at a quite big range.
Rounds per minute: 20
Automatic: Yes
Magazine: 20 Shots
Overheat: The rate of fire is optimized to not overheat.
Cost: 1000 ©
Comes with 5 magazines
Ammo: 500 © for 2 magazines
Stock: 0
Produce: 1500 ©
(NOTE: This gun has to be ordered from factory. No mass-production will be done. The gun can in this way befitted with special attachments, have extra slots for attachments and be customized to a much bigger extent.)

Sound Blaster T3 [LOCKED]
The first sonicweapon. It kills with sound! Good for ignoring armor. [Requires Sonics, Weaponized Sonics]
Damage: 500 and ignores most armor and other defense mechanisms. Creates awful vibrations, can demolish some structures even. With the right setting it will killAstrosby destroying their brains without them even hearing the actual sound
Rounds per minute: Constant Pulses
Automatic: Constant Pulses
Magazine: 1 Minute of pulses
Overheat: No
Cost: 700 ©
Comes with integrated charge
Ammo: It's integrated, charge at a base
Stock: 0
Produce: 800 ©


ETR-543 [LOCKED]
[Requires specialized branch in DEW tech (Wave)]
Damage: 100
RPM: 20 (single)
Accuracy: good
Range: Medium
Magazine: 7 Shots
Ammo Type: wave
Cost: 450©
Magazine: 50© for 1 Wave Accelerator (first 5 are free)
Info: wave shots are able to pass through some obstacles and even enemies. Can injure 4 astros in one shot if they're standing in a straight line.


Z4 [LOCKED]
[Requires Laser III]
Damage: 90
RPM: 10 (single)
Accuracy: great
Range: Long
Magazine: 10 Shots
Ammo Type: Ions
Cost: 600©
Mag cost: 75© for 1 Ionization battery (first 10 are free)
Info: Must be Sniper Drone to purchase. Alternate firing mode allows it to fire an EMP round which disables any electronic it hits, but this has a 30 second cooldown.


Samurai Rifle [LOCKED]
[Requires weaponized plasma]
Damage: 250
RPM: 75/m (single: this does not include the overheat)
Accuracy: semi-great
Range: semi-long
Magazine: infinite (recharges self). With every shot the overheat increases by 5-15%
Ammo Type: Plasma (integrated)
Cost: 600©
Info: Deadly plasma rifle. Once the overheat reaches 100%, it cannot be fired until you give it time to cool down. Alternate firing mode allows you to charge it before firing. The more you charge it, the stronger it is but also causes more overheat (charging from 0 to 100 will double the power and do splash damage). Must be Specops, Sniper, or Battlesuit Drone to use

Store

Data on the uses and stats (USI, attack, defense etc.) of all vehicles can be foundhere(external link)
Everything here costs crystals and usually a required rank or role. You can modify the stats of a vehicle to make it cheaper. Currently most vehicles are tuned with maximum stats however. You can also add more points by adding extras but that will cost money and time.
IMPORTANT: If you get any Cybernetics, you will NOT be able to get any Magic and vice versa. So choose wisely

Vehicles:
--FPC- 100 © (rank 2)
--Speeder- 110 © (rank 3)
--Dragon Cruiser- 280 © (rank 4)
--Extractor- 110 © (digger) 22

Aircraft:
--Hyper Carrier- 280 © (rank 2) 56
--Alien Jet- 65 © (rank 3)
--Strike Fighter- 110 © (strike pilot)
--Strike Bomber- 160 © (strike pilot)
--Gunship- 280 © (strike pilot)
--Pursuit Fighter- 110 © (storm pilot)
--ETX Infiltrator- 280 © (storm pilot) 56

Spacecraft:
--Mothership- 540 © (rank 9)

Battle-suits:
--BasicSuit- 180 © (battlesuit drone)

Special Items:
--Viper Pack- 25© (rank 2)
--Mirage Cloak (one-time use)- 50© (rank 4) [LOCKED: Requires stealth technology]
--Power Shield- 150© (for anyone, shields protect you from damage. They regenerate slowly after wearing out. Also recharge at a base) [LOCKED: Requires shield tech]

Upgrades:
No upgrades have been created through research yet.

Cybernetics:
Cybernetics technology must be researched and a Cybernetics Hub must be constructed before anything can be added here.

Magic:
Magic must be activated first by discovering it from ruins, artifacts, or other races.

Static/Buildings:
--Assault Turret- 150© (own a base)
--GTA Turret- 160© (own a base)
-----------
Order a base set:
--Base set- 900© (rank 7)
--Economic Base set- 1000© (rank 7)
--Production Base set- 1000© (rank 7)
--Defensive Base set- 1200© (rank 7)
--Scientific Base set- 1200© (rank 7+research role)
.
Base sets are built in a location of your choice. Economic has more mining constructions and generators, production has more breeding pits and foundries, defensive comes with carefully placed turrets and usually a wall, scientific comes with a larger experiment lab.

-|Vehicles|-
NOTE: Edited weekly by Redsnapper39

Ground Units
- 480 ETX Drone Soldiers
USI: 1
Attack: 10
Defence: 10
Speed: 5
- 33 Dragon Cruisers
USI: 3
Attack: 20
Defence: 30
Speed: 6
- 50 Speeders
USI: 1
Attack: 7
Defence: 5
Speed: 10
- 70 FPCs
- 18 Hunter Cruisers
- 13 ETX FireCamels
Aircraft
- Alien Strike Fighters <<??
USI: 2
Attack: 10 +40% (Weapons IV) = 14 Max Damage
Defence: 10A+5S +40% (Armor IV) +30% (Shielding III) = 14A+6,5S
Speed: 10
Stealth: 4
Mirage Cloak: 72s
- 41 Hyper Carriers
USI: 3
Att: 5
Def: 36
Spd: 10
- 45 Strike Fighter
USI: 1
Att: 10
Def: 5
Spd: 7
- 13 Gunships
- 18 Heavy Strike Fighters
- 18 Strike Bombers
- 18 Covert Lances
- 18 ETX Infiltrators
- 63 Pursuit Fighters
- 26 Strike Interceptors
Spacecraft
- 45 Motherships
USI: 4
Att: 40
Def: 50
Spd: 10 (space speed 110)
Acc: 4
Stealth: 4
Features:The pride of the aliens. Capable of flying to space. Covered in offensive and defensive guns. Cruise Missile launcher. Can deploy extractors, vipers, and AnDrones. Front cockpit detaches as a dragon cruiser. Also has sonar systems, crystal storage, and high command capabilities. Now can have the addition of a system called OCIS that gives it orbital communication, can call down reinforcements from the satellites and scan for cloaked enemies. (for efficiency, use the OCIS when stationary)
- 20 Cosmo-Carriers
- 36 Marien Razers
- 2 Explorer Vessels (reserved for use of a deserving Phobian)
Drilling Units
- 60 Crystal Extractors
USI: 1
Att: 0
Def: 10
Spd: 5
Mining: 7
- 84 C-Driller
USI: 2
Att: 1
Def: 13
Spd: 5
Mining: 15
Personal Units
- 1 Tuned Hunter Cruiser (DracoSupreme's personal vehicle)
USI: 3
Att: 20+40% (Weapons IV) = 28 Max Damage
Def: 30A+20S+40% (Armor IV) +30% (Shielding III) = 42A+26S
Spd: 10+5
Stealth: 6
Extras:
=Modified - Extra Points=
=Missile Modules - Equiped with missiles=
=Mirage Cloak - 30s of invisibility=
=Custom Parts, Tuned - Faster and more agile=
=IPL Vehicle - Will defeat vehicles of about same stats, can defeat higher numbers of enemies than usual=
- 1 Explorer Vessel (belongs to Draco)
-1 Tuned Explorer Vessel (Redsnapper39)
>Att: 15 (thanks to additional tuned weapons)
>Stealth: 20 (Mirage Cloak of up to 2 hours)
>Crop-Circle device
>memory washer
>Customized version of SETI that can (inaccurately) translate some transmissions from other races
Base Units
Check:
Moon: Phobos
The Labyrinth
Sector 5 - Highlands
Abandoned Base
Sector 1 - Valley
Miscellaneous Things
- 3 Radium Fuel Cells
Used in D-Doors