Technology Center
The Technology Center is the main building in the Astro research district. It is here where research is conducted in order to improve Astro technology. There are many scientists, technicians, and engineers moving about the complex. Status: In good working order Stationed Units: None (no protection necessary within the base) |
Top
Astro Research Status |
Total RP: 0 |
RP Per Week: 0 |
Lead Researcher: null |
Jump to:
Fabrication | Infrastructure | Combat | Transport | Weaponry |
Interstellar Travel | Shipbuilding | |||
Custom Technology | ||||
Researcher Training |
. Set 1 - Sol System 0 / 400 Techs |
Fabrication
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High Efficiency Decreases cost of vehicle production | Batch Assembly Decreases cost of weapon production | Capacity Increases maximum number of vehicle production lines | Flexibility Increases maximum number of weapon production lines | Optimization Decreases length of time required to produce vehicles | Interchangeability Decreases length of time required to produce weapons | Vehicle Customization Increases the number of Rating Points available for vehicles | Specialization Decreases cost of custom equipment production |
Level 1 - 50 RP Cost per vehicle is reduced to 95% of base | Level 1 - 50 RP Cost per weapon remains at 100% of base | Level 1 - 50 RP Maximum number of vehicle production lines is 11 | Level 1 - 50 RP Maximum number of weapon production lines is 11 | Level 1 - 50 RP Production time per vehicle is reduced to 95% of base | Level 1 - 50 RP Production time per weapon is reduced to 55 minutes | Level 1 - 50 RP All optional vehicle stats add 4 rating points to total | Level 1 - 50 RP Cost per item is reduced to 95% of base |
Level 2 - 100 RP Cost per vehicle is reduced to 90% of base | Level 2 - 100 RP Cost per weapon is reduced to 90% of base | Level 2 - 100 RP Maximum number of vehicle production lines is 12 | Level 2 - 100 RP Maximum number of weapon production lines is 12 | Level 2 - 100 RP Production time per vehicle is reduced to 90% of base | Level 2 - 100 RP Production time per weapon is reduced to 50 minutes | Level 2 - 100 RP Base vehicle rating point total is 18 | Level 2 - 100 RP Cost per item is reduced to 90% of base |
Level 3 - 200 RP Cost per vehicle is reduced to 85% of base | Level 3 - 200 RP Cost per weapon is reduced to 80% of base | Level 3 - 200 RP Maximum number of vehicle production lines is 13 | Level 3 - 200 RP Maximum number of weapon production lines is 13 | Level 3 - 200 RP Production time per vehicle is reduced to 85% of base | Level 3 - 200 RP Production time per weapon is reduced to 45 minutes | Level 3 - 200 RP Base vehicle rating point total is 20 | Level 3 - 200 RP Cost per item is reduced to 85% of base |
Level 4 - 400 RP Cost per vehicle is reduced to 80% of base | Level 4 - 400 RP Cost per weapon is reduced to 70% of base | Level 4 - 400 RP Maximum number of vehicle production lines is 14 | Level 4 - 400 RP Maximum number of weapon production lines is 14 | Level 4 - 400 RP Production time per vehicle is reduced to 80% of base | Level 4 - 400 RP Production time per weapon is reduced to 40 minutes | Level 4 - 400 RP Base vehicle rating point total is 22 | Level 4 - 400 RP Cost per item is reduced to 80% of base |
Level 5 - 800 RP Cost per vehicle is reduced to 70% of base | Level 5 - 800 RP Cost per weapon is reduced to 60% of base | Level 5 - 800 RP Maximum number of vehicle production lines is 15 | Level 5 - 800 RP Maximum number of weapon production lines is 15 | Level 5 - 800 RP Production time per vehicle is reduced to 70% of base | Level 5 - 800 RP Production time per weapon is reduced to 35 minutes | Level 5 - 800 RP Base vehicle rating point total is 24 | Level 5 - 800 RP Cost per item is reduced to 70% of base |
Level 6 - 1600 RP Cost per vehicle is reduced to 60% of base | Level 6 - 1600 RP Cost per weapon is reduced to 50% of base | Level 6 - 1600 RP Maximum number of vehicle production lines is 17 | Level 6 - 1600 RP Maximum number of weapon production lines is 17 | Level 6 - 1600 RP Production time per vehicle is reduced to 60% of base | Level 6 - 1600 RP Production time per weapon is reduced to 30 minutes | Level 6 - 1600 RP Base vehicle rating point total is 26 | Level 6 - 1600 RP Cost per item is reduced to 60% of base |
Level 7 - 3200 RP Cost per vehicle is reduced to 50% of base | Level 7 - 3200 RP Cost per weapon is reduced to 40% of base | Level 7 - 3200 RP Maximum number of vehicle production lines is 19 | Level 7 - 3200 RP Maximum number of weapon production lines is 19 | Level 7 - 3200 RP Production time per vehicle is reduced to 50% of base | Level 7 - 3200 RP Production time per weapon is reduced to 25 minutes | Level 7 - 3200 RP Base vehicle rating point total is 28 | Level 7 - 3200 RP Cost per item is reduced to 50% of base |
Level 8 - 6400 RP Cost per vehicle is reduced to 40% of base | Level 8 - 6400 RP Cost per weapon is reduced to 30% of base | Level 8 - 6400 RP Maximum number of vehicle production lines is 21 | Level 8 - 6400 RP Maximum number of weapon production lines is 21 | Level 8 - 6400 RP Production time per vehicle is reduced to 40% of base | Level 8 - 6400 RP Production time per weapon is reduced to 20 minutes | Level 8 - 6400 RP Base vehicle rating point total is 30 | Level 8 - 6400 RP Cost per item is reduced to 40% of base |
Level 9 - 12800 RP Cost per vehicle is reduced to 30% of base | Level 9 - 12800 RP Cost per weapon is reduced to 20% of base | Level 9 - 12800 RP Maximum number of vehicle production lines is 23 | Level 9 - 12800 RP Maximum number of weapon production lines is 23 | Level 9 - 12800 RP Production time per vehicle is reduced to 25% of base | Level 9 - 12800 RP Production time per weapon is reduced to 15 minutes | Level 9 - 12800 RP Base vehicle rating point total is 32 | Level 9 - 12800 RP Cost per item is reduced to 30% of base |
Level 10 - 25600 RP Cost per vehicle is reduced to 20% of base | Level 10 - 25600 RP Cost per weapon is reduced to 10% of base | Level 10 - 25600 RP Maximum number of vehicle production lines is 25 | Level 10 - 25600 RP Maximum number of weapon production lines is 25 | Level 10 - 25600 RP Production time per vehicle is reduced to 10% of base | Level 10 - 25600 RP Production time per weapon is reduced to 10 minutes | Level 10 - 25600 RP Base vehicle rating point total is 34 | Level 10 - 25600 RP Cost per item is reduced to 20% of base |
Infrastructure
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Combat
Experimentation Increases research point output per researcher per week | Instruction Increases speed at which new researchers can be trained | Expansion Increases maximum number of infantry/NPC training slots | Training Increases speed at which new infantry units can be trained | Organization Increases maximum number of soldiers per army | Construction Reduces cost of constructing new buildings | Harvesting Increases crystal harvest capacity of new vehicles | Engineering Unlocks new engineering knowledge and expertise |
Level 1 - 50 RP RP per week per researcher is increased to 8 | Level 1 - 50 RP Training time per researcher is reduced to 42 hours | Level 1 - 50 RP Maximum number of training slots is 11 | Level 1 - 50 RP Training time per soldier is reduced to 95% of base | Level 1 - 50 RP Maximum army size is increased to 400 soldiers | Level 1 - 50 RP Cost per building is reduced to 95% of base | Level 1 - 50 RP Relation value for Vehicle HVC chart is x = 12 | Level 1 - 50 RP Efficiently harness the power of the sun |
Level 2 - 100 RP RP per week per researcher is increased to 12 | Level 2 - 100 RP Training time per researcher is reduced to 36 hours | Level 2 - 100 RP Maximum number of training slots is 12 | Level 2 - 100 RP Training time per soldier is reduced to 90% of base | Level 2 - 100 RP Maximum army size is increased to 600 soldiers | Level 2 - 100 RP Cost per building is reduced to 90% of base | Level 2 - 100 RP Relation value for Vehicle HVC chart is x = 14 | Level 2 - 100 RP Make additive manufacturing the norm |
Level 3 - 200 RP RP per week per researcher is increased to 16 | Level 3 - 200 RP Training time per researcher is reduced to 32 hours | Level 3 - 200 RP Maximum number of training slots is 13 | Level 3 - 200 RP Training time per soldier is reduced to 80% of base | Level 3 - 200 RP Maximum army size is increased to 800 soldiers | Level 3 - 200 RP Cost per building is reduced to 85% of base | Level 3 - 200 RP Relation value for Vehicle HVC chart is x = 16 | Level 3 - 200 RP Create three-dimensional nanotechnology |
Level 4 - 400 RP RP per week per researcher is increased to 20 | Level 4 - 400 RP Training time per researcher is reduced to 28 hours | Level 4 - 400 RP Maximum number of training slots is 14 | Level 4 - 400 RP Training time per soldier is reduced to 70% of base | Level 4 - 400 RP Maximum army size is increased to 1000 soldiers | Level 4 - 400 RP Cost per building is reduced to 80% of base | Level 4 - 400 RP Relation value for Vehicle HVC chart is x = 18 | Level 4 - 400 RP Use photonics to revolutionize communication |
Level 5 - 800 RP RP per week per researcher is increased to 25 | Level 5 - 800 RP Training time per researcher is reduced to 24 hours | Level 5 - 800 RP Maximum number of training slots is 15 | Level 5 - 800 RP Training time per soldier is reduced to 60% of base | Level 5 - 800 RP Maximum army size is increased to 1500 soldiers | Level 5 - 800 RP Cost per building is reduced to 70% of base | Level 5 - 800 RP Relation value for Vehicle HVC chart is x = 20 | Level 5 - 800 RP Develop powerful artificial intelligence |
Level 6 - 1600 RP RP per week per researcher is increased to 35 | Level 6 - 1600 RP Training time per researcher is reduced to 20 hours | Level 6 - 1600 RP Maximum number of training slots is 17 | Level 6 - 1600 RP Training time per soldier is reduced to 50% of base | Level 6 - 1600 RP Maximum army size is increased to 2000 soldiers | Level 6 - 1600 RP Cost per building is reduced to 60% of base | Level 6 - 1600 RP Relation value for Vehicle HVC chart is x = 25 | Level 6 - 1600 RP Understand the function of the human brain |
Level 7 - 3200 RP RP per week per researcher is increased to 40 | Level 7 - 3200 RP Training time per researcher is reduced to 16 hours | Level 7 - 3200 RP Maximum number of training slots is 19 | Level 7 - 3200 RP Training time per soldier is reduced to 40% of base | Level 7 - 3200 RP Maximum army size is increased to 2500 soldiers | Level 7- 3200 RP Cost per building is reduced to 50% of base | Level 7 - 3200 RP Relation value for Vehicle HVC chart is x = 30 | Level 7 - 3200 RP Use atomic fusion as a source of vast energy |
Level 8 - 6400 RP RP per week per researcher is increased to 50 | Level 8 - 6400 RP Training time per researcher is reduced to 12 hours | Level 8 - 6400 RP Maximum number of training slots is 21 | Level 8 - 6400 RP Training time per soldier is reduced to 30% of base | Level 8 - 6400 RP Maximum army size is increased to 3000 soldiers | Level 8 - 6400 RP Cost per building is reduced to 40% of base | Level 8 - 6400 RP Relation value for Vehicle HVC chart is x = 35 | Level 8 - 6400 RP Harness resources at a planetary scale |
Level 9 - 12800 RP RP per week per researcher is increased to 65 | Level 9 - 12800 RP Training time per researcher is reduced to 8 hours | Level 9 - 12800 RP Maximum number of training slots is 23 | Level 9 - 12800 RP Training time per soldier is reduced to 20% of base | Level 9 - 12800 RP Maximum army size is increased to 4000 soldiers | Level 9 - 12800 RP Cost per building is reduced to 30% of base | Level 9 - 12800 RP Relation value for Vehicle HVC chart is x = 40 | Level 9 - 12800 RP Manipulate materials at an atomic level |
Level 10 - 25600 RP RP per week per researcher is increased to 80 | Level 10 - 25600 RP Training time per researcher is reduced to 4 hours | Level 10 - 25600 RP Maximum number of training slots is 25 | Level 10 - 25600 RP Training time per soldier is reduced to 10% of base | Level 10 - 25600 RP Maximum army size is increased to 5000 soldiers | Level 10 - 25600 RP Cost per building is reduced to 20% of base | Level 10 - 25600 RP Relation value for Vehicle HVC chart is x = 50 | Level 10 - 25600 RP Bend the fundamental forces of nature to your will |
Combat
Endurance Increases base health of all NPCs and faction players | Healing Increases health regen speed of all NPCs and faction players | Stamina Increases base health of new infantry soldiers | Marksmanship Increases damage per move of new infantry soldiers | Agility Increases agility of new infantry soldiers | Strength Increases carry ability of new infantry soldiers | Swiftness Increases travel speed of new infantry soldiers | Prestige Improves stats of Crack and Elite level soldiers |
Level 1 - 50 RP Base health of all NPCs & faction players is 30 HP | Level 1 - 50 RP Health regen of all NPCs & faction players is 10 HP per day | Level 1 - 50 RP HP per soldier is increased to 120% of base | Level 1 - 50 RP DPM per soldier is increased to 150% of base | Level 1 - 50 RP Agility of each soldier is increased to 150% of base | Level 1 - 50 RP Carry of each soldier is increased to 110% of base | Level 1 - 50 RP Speed of each soldier is increased to 120% of base | Level 1 - 50 RP All stats of Crack and Elite soldiers are increased by 10% |
Level 2 - 100 RP Base health of all NPCs & faction players is 35 HP | Level 2 - 100 RP Health regen of all NPCs & faction players is 15 HP per day | Level 2 - 100 RP HP per soldier is increased to 140% of base | Level 2 - 100 RP DPM per soldier is increased to 200% of base | Level 2 - 100 RP Agility of each soldier is increased to 200% of base | Level 2 - 100 RP Carry of each soldier is increased to 120% of base | Level 2 - 100 RP Speed of each soldier is increased to 140% of base | Level 2 - 100 RP All stats of Crack and Elite soldiers are increased by 20% |
Level 3 - 200 RP Base health of all NPCs & faction players is 40 HP | Level 3 - 200 RP Health regen of all NPCs & faction players is 20 HP per day | Level 3 - 200 RP HP per soldier is increased to 160% of base | Level 3 - 200 RP DPM per soldier is increased to 250% of base | Level 3 - 200 RP Agility of each soldier is increased to 250% of base | Level 3 - 200 RP Carry of each soldier is increased to 130% of base | Level 3 - 200 RP Speed of each soldier is increased to 160% of base | Level 3 - 200 RP All stats of Crack and Elite soldiers are increased by 30% |
Level 4 - 400 RP Base health of all NPCs & faction players is 45 HP | Level 4 - 400 RP Health regen of all NPCs & faction players is 25 HP per day | Level 4 - 400 RP HP per soldier is increased to 180% of base | Level 4 - 400 RP DPM per soldier is increased to 300% of base | Level 4 - 400 RP Agility of each soldier is increased to 300% of base | Level 4 - 400 RP Carry of each soldier is increased to 140% of base | Level 4 - 400 RP Speed of each soldier is increased to 180% of base | Level 4 - 400 RP All stats of Crack and Elite soldiers are increased by 40% |
Level 5 - 800 RP Base health of all NPCs & faction players is 50 HP | Level 5 - 800 RP Health regen of all NPCs & faction players is 30 HP per day | Level 5 - 800 RP HP per soldier is increased to 200% of base | Level 5 - 800 RP DPM per soldier is increased to 350% of base | Level 5 - 800 RP Agility of each soldier is increased to 350% of base | Level 5 - 800 RP Carry of each soldier is increased to 150% of base | Level 5 - 800 RP Speed of each soldier is increased to 200% of base | Level 5 - 800 RP All stats of Crack and Elite soldiers are increased by 50% |
Level 6 - 1600 RP Base health of all NPCs & faction players is 60 HP | Level 6 - 1600 RP Health regen of all NPCs & faction players is 35 HP per day | Level 6 - 1600 RP HP per soldier is increased to 220% of base | Level 6 - 1600 RP DPM per soldier is increased to 400% of base | Level 6 - 1600 RP Agility of each soldier is increased to 400% of base | Level 6 - 1600 RP Carry of each soldier is increased to 160% of base | Level 6 - 1600 RP Speed of each soldier is increased to 220% of base | Level 6 - 1600 RP All stats of Crack and Elite soldiers are increased by 60% |
Level 7 - 3200 RP Base health of all NPCs & faction players is 70 HP | Level 7 - 3200 RP Health regen of all NPCs & faction players is 40 HP per day | Level 7 - 3200 RP HP per soldier is increased to 250% of base | Level 7 - 3200 RP DPM per soldier is increased to 500% of base | Level 7 - 3200 RP Agility of each soldier is increased to 500% of base | Level 7 - 3200 RP Carry of each soldier is increased to 170% of base | Level 7 - 3200 RP Speed of each soldier is increased to 250% of base | Level 7 - 3200 RP All stats of Crack and Elite soldiers are increased by 70% |
Level 8 - 6400 RP Base health of all NPCs & faction players is 80 HP | Level 8 - 6400 RP Health regen of all NPCs & faction players is 50 HP per day | Level 8- 6400 RP HP per soldier is increased to 300% of base | Level 8 - 6400 RP DPM per soldier is increased to 600% of base | Level 8 - 6400 RP Agility of each soldier is increased to 600% of base | Level 8 - 6400 RP Carry of each soldier is increased to 180% of base | Level 8 - 6400 RP Speed of each soldier is increased to 300% of base | Level 8 - 6400 RP All stats of Crack and Elite soldiers are increased by 80% |
Level 9 - 12800 RP Base health of all NPCs & faction players is 90 HP | Level 9 - 12800 RP Health regen of all NPCs & faction players is 65 HP per day | Level 9 - 12800 RP HP per soldier is increased to 350% of base | Level 9 - 12800 RP DPM per soldier is increased to 700% of base | Level 9 - 12800 RP Agility of each soldier is increased to 700% of base | Level 9 - 12800 RP Carry of each soldier is increased to 190% of base | Level 9 - 12800 RP Speed of each soldier is increased to 350% of base | Level 9 - 12800 RP All stats of Crack and Elite soldiers are increased by 90% |
Level 10 - 25600 RP Base health of all NPCs & faction players is 100 HP | Level 10 - 25600 RP Health regen of all NPCs & faction players is 80 HP per day | Level 10 - 25600 RP HP per soldier is increased to 400% of base | Level 10 - 25600 RP DPM per soldier is increased to 800% of base |